I've never been a big fan of MP3s, and I do my best to avoid them when and if I can. But I must confess, oh loyal readers, that this latest Rubi Con Newsletter is being scribed to the thumping ambiance of 131.8 megabytes of digital Moby. As has been said, I don't really like MP3s, but I do like Moby, and so my compromise was to stream all data from another box, effectively keeping the accursed files off-site, in a manner of speaking. I usually like to write in silence, and we will just have to see if the aforementioned thumping Moby does anything to that infamously recondite puerility that is my writing. As is evident from the third line, this is yet another Rubi Con Newsletter. The sixth one, to be exact. This issue comes at the heels of the last installment, even though we all know that number five will be hard to beat. Number five was rather late, as many of you went out of your way to inform me of, and so I could be seen as trying to compensate for past transgressions via the timing of this issue. Read what you will into my actions, but please afford me the dignity imbued in a purely chaotic and random existence. I don't like the idea of basing my life around the perceptions of others, although that is quite clearly what I am doing with this newsletter. Enough! Confusing personal introspection can wait until later. Right now we have to get on with the newsletter. That is the pressing concern. That is the NOW. For those of you who are still reading, and as has been said already, this is the sixth Rubi Con Newsletter. Each newsletter is my contribution to the collective consciousness of Rubi Con devotees. Recent happenings, current events, and timely issues are discussed with great fan fair and enthusiasm. I also like to subject the masses to stories and anecdotes which show us Rubi Con organizers as the cruel and hapless bastards we are. Apparently it's a good formula, as people seem to like it. As may be evident to some of you, this little newsletter system has been growing in popularity since its inception. The number of subscribers gets bigger with time, which is great for me because that just gives me more people to psychologically terrorize with my Prose Bazooka. "Whip it out," sings the rhythmic chanting, "Whip it out... Whip it out." And because I'm only here to serve you, the gentle reader, this is exactly what I shall do. For the especially brave among you, we offer subscriptions to this newsletter. Every time a new issue comes out, which occurs approximately whenever I feel like it, it can be ferreted off to your very own in-box where you can either read it, or use the added 800k of pure text every month to impress your friends. Example: Open on a heated exchange where overall geek supremacy is at stake. Geek A: "...oh yeah? Well my email in-box weighs in at a whopping 8.6 megs! Beat that!" Geek B: "Ha! You call 8.6 megs impressive? My email in-box is so large that it cannot be properly expressed because the function would exceed the limits of IEEE double-precision 64-bit floating point values. So there, mother fucker." Then, to himself, "Thank you Jim. God bless you and your Prose Bazooka." Feeling the bitter sting of harsh defeat, Geek A goes and downloads hardcore pornography of the Internet. So you see? You only stand to gain from subscribing to the Rubi Con Newsletter. It's funny, and the psychological scaring doesn't last all that long! Email me at tantalo@mail.id.net to subscribe. Include some reference to this newsletter and how cool you think I am to get yourself included. EVERYONE STAND BACK A FEW FEET, AND YOU KIDS OUT THERE NEED TO PUT ON YOUR SAFETY GOGGLES, BECAUSE IT'S TIME FOR ACTUAL CONTENT! YEAH! JUMP UP AND DOWN! 1. This note is being written April 3rd, which puts us less than two months away from Rubi Con. That being the case, there is only about one month left to get advanced tickets. We will not offer advanced tickets after April 28, so you only have a few weeks left if you are going to buy them. You can purchase tickets at the door, of course, but they are an additional $5.00 and I don't get the satisfaction of forcing people through my stupid advanced ticket form. Due to some complaints we've received, we will no longer be requiring a snail mail address to get advanced tickets. I've all but abandoned my dream of issuing physical Rubi Con tickets, and thus, we only need some vague indicator that any given ticket holder is, in fact, who they say they are. The problem is that the hacker community, much like beany baby smugglers or hired assassins, operates mostly on the energy derived from paranoia. They go to great lengths to shield their identities and otherwise act sneaky, and the predominance of black clothing is just the beginning. What illustrates this better than anything else is the pseudonym; the false name; the handle. Virtually all hackers select pseudonyms for themselves, partly in the interests of anonymity, and partly to make people think they're cool. To this end, most people try to come up with dark and intimidating sounding names like "Black Vector" or "Dark Chaos" or "Deathmobile" or, well, I'm sure you get the idea. The problem is, of course, that there are only so many combinations of darkish sounding adjectives like "demonic" and computerish sounding nouns like "matrix." The end result, as I'm sure you saw coming a couple hundred words ago, is a certain lack of uniqueness within this hacker institution. My only problem is that, because we will no longer be issuing physical tickets, and thus have stopped asking for a physical mailing address, there is no really good way of verifying that the person who is using a ticket actually bought the ticket. To put this into perspective, consider that physical tickets would carry their own verification of authenticity with them: the fact that they exist. Nonphysical "tickets" rely on us believing that the person sobbing like a woman and pounding at the pearly gates of Rubi Con is, in fact, an actual ticket holder. Anyone can come in and say that they are "Shadow Rift" and that they already paid for a ticket, but what's to prove that they are not one of the 11 other "Shadow Rifts" floating about? Or for that matter, just someone hedging their bets that someone named "Shadow Rift" bought a ticket and hasn't registered yet? My particularly elegant solution was to institute a password-like system into the equation. People signing up for advanced tickets will be asked for their name or handle, which is the first part of the equation, and then some manner of secret word or phrase which we can use to validate that they are who they say they are. Thus, at registration, people can come up and tell us their name and verify it with the password, at which point the account can be "closed" and we can go back to drinking and making fun of all the people playing "Magic." 2. In keeping with my love of smooth transitions between thoughts, we shall now segue into the issue of Rubi Con games. The connection is rather obvious, I should think. The bit about "Magic" moving into Rubi Con games. Well, I thought it worked. Anywho, I'm starting to hash out all the details for the Rubi Con games. We will be having all kinds of cool contests and games with which to eat up time and energy, and I'm looking for input. There will be the proverbial "hacking" contests in which individuals or teams compete with each other to root different boxes on our network. We will set up specific computers with weird configurations and give out prizes to whoever can get into them. Our version of this game will be somewhat unique in that the Rubi Con Hack Contest will have only one rule: there are no rules. You can do anything in the world to steal access on the computers. It can be obtained through the network. Physically stolen. Coerced out of Rubi Con staff members through sexual favors or chocolate. Make sacrifices to Satan, or whatever else you can come up with to help you along. The only "rules" for the hacking contest are procedural. As in, the goal of the game, and what you are trying to do. Also, winning teams will have to get up and explain to people how they broke in to the boxes before we give them their prizes. We will also be doing a programming contest at Rubi Con. Participants will spend some time writing a little program or whatever that does something weird, cool, or entertaining but that messes with their OS of choice. A "hack" as it were. Details remain sketchy, and it remains unclear at this point what criteria we will use for judging or even what we are looking for in these programs. Suffice to say, there will be a lot of latitude for submissions, and we will just look for cool programming that screws with operating systems. Look for cool prizes and "props" of "mad" proportions. There will also be a cool scavenger hunt for people with too much time on their hands and access to live ducks. I'm putting together a list of items for people to run around metro Detroit looking for. The winner will get something cool as a prize, but will have to explain to the hotel why they took their front door. Anyway, there will be a few other games and contests, but I'm hoping that some of you have a few idea for what we can do. Perhaps some trivia games like the TCP/IP Drinking Game, ala DefCon. How about a couple of rounds of paint ball? 52 pick up? Well, if you have a good idea for a game feel free to pass it along to me. We'll give you credit and whatnot, if you really want. Maybe we can let people who invent games be on stage and give out the prize or announce the winners or something. I'm not sure, but I'm confident that I can come up with something clever. 3. And while I'm on the subject of The Stage and other things involving microphones, there are a few issues regarding speakers and presenters that people may be interested in. Firstly, there has been a slight change in the artistic vision for speakers at Rubi Con. We will be trying to create a noticeable contrast between what is presented on Saturday and what is presented on Sunday. Saturday will consist of big events and speaker topics of an extremely broad nature. We will be expecting very large groups and, thus, little or no audience participation for most things. On Sunday we will be offering much more specific and obscure subjects that we think will only be of interest to a handful of people, if that. Given this, all Sunday speakers will present in small group settings of no more than 30 or 40 people. With this arraignment we hope to provide a classroomish atmosphere with active participation from the audience on Sunday, and the feeling of being in a single-minded mob on Saturday. It'll be cool. Also of particular note, on Sunday we will be offering six, count Ôem SIX speaker tracks simultaneously. Six different rooms or partitions will have sessions in them for about six hours straight. Speakers on Sunday will be offering their sessions two times, in case you can't make it to the first one. In the end there will be something like 18 different speaker topics on Sunday, which we hope proves to be overly daunting to most people. I should mention that if anyone out there would like to speak at Rubi Con they should contact us SOON. Slots are filling up quickly, and we want to get as many qualified people in as we can. We are looking for people who can speak on technical topics of a hackerish or computerish nature for an hour or so. Are you interested in anything obscure or technical? Do you know anything well enough that you could teach it to people? If so, you should seriously consider speaking at Rubi Con. Speakers get "props" in quantities that could only be described as "mad," in addition to being able to order around the lowly attendees. Imagine: You: "Hey you! Yeah, you in the black t-shirt! Jump!" Loser attendee: "Yes mas'er! How high, mas'er?" So you see, being a speaker not only helps us out a great deal, but can be a lot of fun too. If you're good at messing with cell phones or land phones, we can use you. If you do Novell, we can use you. If you do NT, we can use you. If you do anything especially geeky like lasers or EMP weapons, we can use you. Also, if you think any of your friends might be capable, please point them our way. 4. Faithful readers of the Rubi Con Volunteer Newsletter (you're reading the Rubi Con Volunteer Newsletter right now, for the less-than-faithful) know my love of weird segues and smooth shifts in thought. This is not news. What I thought I might mention though, is that I almost went 3 for 3 in the segue department for this newsletter. First there was the reference to "Magic: the Gathering," which blended into a note about some Rubi Con games. Then there was some mention of people being on a stage, which shifted into a bit about speakers which, obviously, would involve a stage in some capacity or another. I hate to disappoint my adoring fans, but I slipped quite noticeably on this last one. I had it all planned out too. I was talking about how speakers might belittle and push around the Rubi Con attendees. Some of you may even have chuckled at my use of the word, "mas'er." I was planning on making yet another "Magic: the Gathering" joke, perhaps something along the lines of, "...Speakers even get to sit with the Rubi Con organizers in our special floating observation platform designed especially to locate people playing ÔMagic: the Gathering,' and then make fun of them..." So you see, I had a good juicy joke all lined up and ready to go. After I used it I would have gone into a note about our volunteer gatherings and made some similarly witty joke about "Volunteer: the Gathering." Well, it would have been funnier in context. But you can clearly see the potential for a quality segue right there. From "Magic: the Gathering," right into "Volunteer: the Gathering." Or maybe, "Rubi Con: the Gathering." I hadn't really made up my mind yet, but that's not the point. The only reason that I didn't go ahead with that transition was that I had already used a "Magic" joke for my first one, and I was concerned that doing it again might be cheating. I was only thinking of you, the reader. Honest. So for those of you keeping score, I am 2 and 1 on this newsletter. Not too bad, considering the competition, but I went in expecting to sweep this sucker. Oh well. Anyway, the subject of this last note was supposed to be about the volunteer gatherings we've been having lately. Basically, the idea is to plant down somewhere with a few volunteers and hang out with them for a couple of hours, try to get to know them a little bit, and teach them how to properly wield a staple gun. All it is is an attempt on our part to meet those people who have agreed to help us out during Rubi Con, so as to make the actual conference run somewhat smoother. The idea is that if we are somewhat familiar with the volunteers, we will have some idea of what they are into, what they appear capable of, and where we think we might want to put them. Not that it's a good idea to make those kind of decisions based on a few encounters, but it is better than nothing. Also, participation in these little volunteer gatherings ends up being some indicator, at least for those of you who are local to the area, of how much dedication there is to The Cause. We are very interested in knowing who gives a damn, and who simply doesn't care, and this appears to give some indication of that. So for the local volunteers among us, please try to make it to our gatherings. You will receive notice through email a week or more before we get together, and you should try to make it if you can. I might also take this opportunity to thank those of you who have taken the initiate to actually show up. Your concern is duly noted. It might also be stated that we have had noticeably more participation from people who do not even live in Michigan than from those people who live 20 minutes away from where we meet. As has already been said, local volunteers have little or no excuse for not dropping buy at least once. At least try, for Christ's sake... That's all we're asking... THAT'LL DO IT FOR TODAY'S NEWSLETTER. YOU CAN ALL GO BACK TO DOWNLOADING PORNOGRAPHY NOW! SORRY TO DISTURB YOU LIKE I DID. Jim Tantalo Mentat Master of Assassins, Rubi Con 1999